Share of blockchain voting sessions hosted by commercial institutions increases by half in 2022

While interest in online voting remains at the level it was during the pandemic shutdowns, anonymized statistics from Polys, a blockchain-based voting platform backed by Kaspersky, show that remote decision-making is growing in popularity among new user groups. Business-related voting has become the second most common type of poll held on the blockchain-based platform in 2022.

The number of online voting sessions exploded in 2020, when restrictive measures forced people to study and work from home without the ability to communicate in person. However, despite the massive return to workplaces, some aspects of remote interaction seem to have remained. Online co-decision is one of these aspects: a comparison of Polys 2021 and 2022 statistics[1] proves that the number of polls taken remains at the same high level as during the pandemic.

However, the researchers observed several differences in the share and range of sectors organizing and participating in electronic voting. While educational entities are still in the lead, accounting for 57% of polls, businesses have become the second most active sector, accounting for 14% of all sessions, up from 7% during the same period in 2021. the platform have used the polls to hold the board of directors. elections, choosing nominations and winners of corporate competitions, and resolving work-related issues, such as choosing the best teambuilding activity, organizing a conference or choosing a date to return to the office. Electronic voting has also been used to gather employee feedback on company solutions and services, and to gather opinions on how to improve products and features.

Among other changes over the past year, there has been a decrease in sessions between NGOs and government institutions, with activity nearly halving. The data also shows that blockchain-based voting is attracting the attention of new audiences, such as the gaming community, who were not previously Polys users. Players commonly use the platform to elect guild commanders or top players and choose names for their teams.

“The fact that the number of voting sessions has remained at a consistently high level for a long time proves that our users perceive Polys not only as a temporary solution during lockdowns, but as a convenient and reliable tool for a diverse set of tasks,” comments Daniil Kaptsan, head of Polys. “We will continue to develop our product to ensure its versatility of use without compromising privacy and voting security.”

In 2022, Polys was listed among the strong e-democracy providers in the Solonian Digital Democracy Institute’s Digital Democracy Report for the second consecutive year. The experts particularly noted the solution for its extremely simple interface as well as the possibility of guaranteeing the secrecy of the ballot while allowing voters to verify that their vote has not been manipulated.

More information on the Polys voting system is available via the link.

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[1] The results of H1 2021 and 2022 were compared during the study

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